Archive for May 4th, 2008

This is the text of the e-mail Yahoo Chief Executive Jerry Yang sent to his company’s staff Saturday after Microsoft withdrew its offer to acquire the Internet pioneer.


From: jerry yang

To: [Yahoo Employees]

Sent: Sat Might 03 19:26 2008

Subject: today’s news

yahoos,

today microsoft announced …

source Tech news blog

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Stinky cellphone patentIt just won't die. The idea of sending various scents and odors along with your mobile-message isn't novel and it looks like it's not going to go away any time soon. A group of German tech developers have announced that they've patented hardware that would allow mobile phone users to send scents along with SMS text messages or MMS multimedia messages.

The technology, which has been cooking for 8 years, has finally come to a head with the German group's patent. By incorporating a chip stuffed with approximately 100 different scents into cellphones, the smelly technology grants users to send the smell of a flower along with a picture message of a bouquet of flowers. The chip could hit the commercial market as early as 2010.

Of course, we'll have to wait for scent-compatible handsets equipped with this new chip to go public before smell-o-phone become a reality.

The good news? Scent-message recipients can opt to reject an incoming smelly-message.

[Via: EETimes]


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Mobiscope for iPhone

SHAPE Services released Mobiscope for iPhone to allow Apple handset and iPod Touch users to get into George Orwell's shoes in their spare time. Activities like monitoring office work in real time and controling the safety of the kids, aged relatives or pets are now available at your fingertips, literary.

Mobiscope offers real-time viewing of the video stream and recording on any disturbance or on schedule. Users may simultaneously view up to four cameras or switch between them to get a zoomed in view. Convenient storage navigation, secure access to the recordings and data encryption are among other valuable features of the application. Mobiscope may be accessed from iphone.mobiscope.com in the Safari browser.

Those who have some other, non-Apple made device will appreciate the fact SHAPE Services also made BlackBerry, Symbian and Java ME versions of Mobiscope available. Because their solution is inexpensive and easy to use, SHAPE hopes it will “become the in-pocket tool for anyone from mid-level executives to single mothers, from reporters to accident witnesses.” We'll see whether that will be the case…


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BAE Systems is developing tiny robots to help soldiers gather information in battlefield situations while maintaing their safety.

(Credit: BAE Systems)

Warfare is scary enough, but now some scientists want to throw some spiders and snakes into the action, but with the intention of making it less scary for soldiers.

source Tech news blog

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This week, I was lucky enough to spend some time in the company of Max Taylor (International Marketing Director, Mobile), and Mark Price (Public Relations Manager, EMEA), from Dolby Mobile. Many of you might remember that we covered Dolby's move in to Mobile as part of Will's CTIA coverage - out of that has spun a great opportunity to get some more info on a solution that is going to create a paradigm shift in the way audio is consumed on Mobile devices - I kid you not! Click the link to read the full interview…

The following Q&A is tagged up with IntoMobile's (Ben's) questions prefixed by [INTM], followed by Dolby's (Max and Mark's) replies prefixed by [DLBY].

[INTM]: So can you tell me a little about the Dolby's current past, with respect to Mobile?

[DLBY]: Sure. We are relatively new in to Mobile, and November 2007 was our first real customer win, with Sharp Japan, and DoCoMo. Dolby Mobile was deployed on the Sharp 906i, followed by the 906iTV in January 2008. We also have another product coming imminently!

Additionally, in November 2007 we acquired Coding Technologies - the owners of the patents to both the AAC+ audio codec (Most of you’ll have this on your new Mobile devices - Ben), and also MPEG-Surround, which is currently in the process of being ratified.

In February 2008, we attended the Mobile World Congress (a.k.a. 3GSM! - Ben), with a number of outcomes - apart from showing off our technology on Mobiles and PMPs (Portable Media Players - Ben), we also announced partnerships with RTI and Symbian.

[INTM]: That's great, thanks. Can you tell us a little more about your product, “Dolby Mobile”, please?

[DLBY]: Of course - Dolby Mobile sits at the chipset level, below the applications running on a device, and can act on all audio content to enhance the experience for the end-user. Dolby Mobile has a number of features:

  • Mobile Surround - this is the “Up-mix” of flat stereo in to a virtual surround, giving a kind of “out of head” experience. Interestingly, we have found that it reduces fatigue that can sometimes occur through listening to music and other audio content, because the up-mix is done in a very natural way - consider how you hear sound(s) normally - they can be put anywhere around you, and Mobile Surround intelligently emulates this.
  • Sound Space Expander - this is for when a Mobile device is being used in a docking station. The docking stations typically have two speakers in close physical proximity to each other, and so we’re able to enhance the sounds so that a more spatial effect is given
  • Bass/EQ - these are the more common settings that you might anticipate find on a Mobile device, except they are delivered using Dolby's expertise in audio - in which we have a considerable heritage!

[INTM]: I should state! The Dolby “stamp” (techical term for logo - Ben) I would advocate, has got to be one of the most well-recognised in home AV, and the Dolby name is synonomous with class-leading audio quality! So tell me a tiny more about the Sharp/DoCoMo product - how is that working?

[DLBY]: We are really pleased with the way that deployment has turned out. Our engineers work closely with DoCoMo content team to recommend to them the best ways to “tune” the sound for the device, based on metadata that’s added to the content. For example, on the Sharp 906iTV, the TV content contains (meta)data that allows the handset to know what profile to implement for the end-user to give optimal audio experience.

[INTM]: It sounds like that should give an awesome listening experience! Do you’ve something I can hear, like a demo?

[DLBY]: Completely!

(INTM checks out the N95-8GB device with a special “bonded” application, that gives the Dolby Mobile experience - and comes away very very impressed!)

d.png

[INTM]: That really is quite breathtaking - I was particularly impressed with both the enhancement to the movie clips, and also the music - it really does make the music come alive, but in a very natural way. I have the ability to also see what you mean about less “fatigue” using this enhancement, because the sound quality is much more “comfortable”, it that's the correct description - it just sounds right!

[DLBY]: So right now we are working on the entire ecosytem - “from Hollywood to Handset“, as we call it! Dolby is already experienced in dealing with the Movie Studios and Content Providers, and our technology, as you noted, is in a wide variety of consumer electronics - from Home AV, to PCs, to Consoles, and so on. What we are aiming to do is to reproduce the ideal possible experience for the consumer, no matter which device(s) they are using - and obviously a key part of that’s now Mobile.

[INTM]: That makes perfect sense - with the “Convergence” of the in-house/out-and-about experience, end-users are looking to be able to consume content across a number of disparate platforms, whilst both time-shifting and place-shifting - maintaining audio and visual quality whilst this is going on is quite tricky, but I see Dolby as being exceedingly well-placed to do this! So, how do you feel about your competition?

[DLBY]: We feel we’re well-positioned against our competition. We have been working with key Content Providers for a very long time , and our brand is synonomous with quality. Additionally, unlike some of our competition, our technology isn’t tied to a particular application, and/or content type.

[INTM]: So, a few final thoughts from you both - your feelings on (a) the B&O/Samsung Serenata, and (b) the iPhone!

[DLBY]: As regards the Serenata, it's great! This sort of specialist device, along with the high-end devices and PMPs, is exactly where we think Dolby Mobile can bring something to the table right now. As for the iPhone, it is a great device that sets a new benchmark in many ways. By the way, Apple is a licensee of many Dolby technologies (though not a Dolby Mobile at this instant).

[INTM]: Well thanks very much Max and Mark for your time - I’m looking forward to seeing your technology inside my next handset!

(Footnote: this technology is the real deal - the demo I heard was truly excellent, with great pick-up on both the EQ-ing of the audio, and also the spatialisation. The overall volume was also “louder”, but not in terms of pure noise - rather a much “fuller” sound. As I said at the start of this article - these guys are serious, and are bringing an amazing pedigree to bear on Mobile - I for one am willing Dolby to suceed, because their technology genuinely drives the progress of Mobile devices!)


Related Articles at IntoMobile:

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Mobiscope for iPhone

SHAPE Services released Mobiscope for iPhone to grant Apple handset and iPod Touch users to get into George Orwell's shoes in their spare time. Activities like monitoring office work in real time and controling the safety of the children, aged relatives or pets are now available at your fingertips, literary.

Mobiscope offers real-time viewing of the video stream and recording on any disturbance or on schedule. Users might simultaneously view up to four cameras or switch between them to get a zoomed in view. Convenient storage navigation, secure access to the recordings and data encryption are among other valuable features of the application. Mobiscope may be accessed from iphone.mobiscope.com in the Safari browser.

Those who have some other, non-Apple made device will appreciate the fact SHAPE Services also made BlackBerry, Symbian and Java ME versions of Mobiscope available. Because their solution is inexpensive and simple to use, SHAPE hopes it will “become the in-pocket tool for anyone from mid-level executives to single mothers, from reporters to accident witnesses.” We'll see whether that will be the case…


Related Articles at IntoMobile:

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According to the new Juniper Research's report called “Mobile Search & Discovery: Opportunities and Markets 2008-2013″, nearly 1.3 billion mobile users — 30% of the subscriber base — will utilise local mobile search services by 2013.

Juniper Research logoThe report argues that the best equipped regions for the delivery of mobile local search are currently Western Europe and North America, as all countries within these regions have good local digital information suppliers (yellow and white pages, city guides, restaurant and entertainment guides, traffic information, etc.) and also good mapping data with good coverage of points of interest.

Ad-supported local search will be the key to driving the sector, but Juniper cautions that the effectiveness of advertising will vary widely based on the local. The research company identified three key factors - availability and quality of local directories and content, presence of the necessary location based infrastructure, and the quality of the user experience.

Additional findings from the Juniper report include:

  • Local search is expected to account for 43% of cumulative mobile search advertising revenues between 2008 and 2013, reaching total revenues of $4.8 billion by 2013.
  • User response rates to advertising which supports mobile local search are expected to be significantly higher than for advertising on general mobile web search.
  • Western Europe currently accounts for the greatest volume of mobile search enquiries, but that’ll soon change as they will be overtaken by the Far East and China region.
  • The so called “advertising overload” might act as a disincentive to consumers and might ultimately limit adoption. Other factor to worry about is the continuing public concern over search engine usage of personal data, aka privacy.

More information is available on Juniper Research's website.


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Harry Potter and the Half-Blood PrinceEA Mobile is bringing a mobile game based on the upcoming blockbuster, Harry Potter and the Half-Blood Prince, this autumn. The mobile game release will coincide with Harry Potter hitting theaters and as far as we know it will bring tons of fun for the little wizard's fans. It involves Harry's sixth year at Hogwarts, and a mixture of wizard duels, potion-brewing activities, Quidditch and even Ron Weasley's “romantic entanglements.” Not sure how the last mentioned fits the whole “fun thing,” but I guess EA knows what it's doing.

And that's about it as far as we know at this stage. The release date is not that close and something's telling me we'll have more details during the summer. Stay tuned…

[Via: PocketGamer.co.uk]


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d1.png

This week, I was lucky enough to spend some time in the company of Max Taylor (International Marketing Director, Mobile), and Mark Price (Public Relations Manager, EMEA), from Dolby Mobile. Many of you might remember that we covered Dolby's move in to Mobile as part of Will's CTIA coverage - out of that has spun a great chance to get some more info on a solution that is going to create a paradigm shift in the way audio is consumed on Mobile devices - I kid you not! Click the link to read the full interview…

The following Q&A is tagged up with IntoMobile's (Ben's) questions prefixed by [INTM], followed by Dolby's (Max and Mark's) replies prefixed by [DLBY].

[INTM]: So can you tell me a tiny about the Dolby's recent past, with respect to Mobile?

[DLBY]: Sure. We’re relatively new in to Mobile, and November 2007 was our first real customer win, with Sharp Japan, and DoCoMo. Dolby Mobile was deployed on the Sharp 906i, followed by the 906iTV in January 2008. We also have another product coming imminently!

Additionally, in November 2007 we acquired Coding Technologies - the owners of the patents to both the AAC+ audio codec (Most of you’ll have this on your new Mobile devices - Ben), and also MPEG-Surround, which is currently in the process of being ratified.

In February 2008, we attended the Mobile World Congress (a.k.a. 3GSM! - Ben), with a number of outcomes - apart from showing off our technology on Mobiles and PMPs (Portable Media Players - Ben), we also announced partnerships with RTI and Symbian.

[INTM]: That's great, thanks. Can you tell us a tiny more about your product, “Dolby Mobile”, please?

[DLBY]: Of course - Dolby Mobile sits at the chipset level, below the applications running on a device, and can act on all audio content to enhance the experience for the end-user. Dolby Mobile has a number of features:

  • Mobile Surround - this is the “Up-mix” of flat stereo in to a virtual surround, giving a kind of “out of head” experience. Interestingly, we have found that it reduces fatigue that can sometimes occur through listening to music and other audio content, because the up-mix is done in a very natural way - consider how you hear sound(s) normally - they have the ability to be placed anywhere around you, and Mobile Surround intelligently emulates this.
  • Sound Space Expander - this is for when a Mobile device is being used in a docking station. The docking stations typically have two speakers in close physical proximity to each other, and so we are able to enhance the sounds so that a more spatial effect is given
  • Bass/EQ - these are the more common settings that you might expect find on a Mobile device, except they are delivered using Dolby's expertise in audio - in which we have a considerable heritage!

[INTM]: I should say! The Dolby “stamp” (techical term for logo - Ben) I would advocate, has got to be one of the most well-recognised in home AV, and the Dolby name is synonomous with class-leading audio quality! So tell me a tiny more about the Sharp/DoCoMo product - how is that working?

[DLBY]: We are really pleased with the way that deployment has turned out. Our engineers work closely with DoCoMo content team to advocate to them the ideal ways to “tune” the sound for the device, based on metadata that is added to the content. For example, on the Sharp 906iTV, the Television content contains (meta)data that grants the handset to know what profile to implement for the end-user to give optimal audio experience.

[INTM]: It sounds like that should give an awesome listening experience! Do you have something I can hear, like a demo?

[DLBY]: Absolutely!

(INTM checks out the N95-8GB device with a special “bonded” application, that gives the Dolby Mobile experience - and comes away very very impressed!)

d.png

[INTM]: That really is quite amazing - I was particularly impressed with both the enhancement to the movie clips, and also the music - it really does make the music come alive, but in a very natural way. I have the ability to also see what you mean about less “fatigue” using this enhancement, because the sound quality is much more “comfortable”, it that's the correct description - it just sounds right!

[DLBY]: So right now we’re working on the entire ecosytem - “from Hollywood to Handset“, as we call it! Dolby is already experienced in dealing with the Movie Studios and Content Providers, and our technology, as you noted, is in a wide variety of consumer electronics - from Home AV, to Personal computers, to Consoles, and so on. What we’re aiming to do is to reproduce the best possible experience for the consumer, no matter which device(s) they are using - and obviously a key part of that’s now Mobile.

[INTM]: That makes perfect sense - with the “Convergence” of the in-house/out-and-about experience, end-users are looking to be able to consume content across a number of disparate platforms, whilst both time-shifting and place-shifting - maintaining audio and visual quality whilst this is going on is quite tricky, but I see Dolby as being exceedingly well-placed to do this! So, how do you feel about your competition?

[DLBY]: We feel we’re well-positioned against our competition. We’ve been working with key Content Providers for a very long time , and our brand is synonomous with quality. Additionally, unlike some of our competition, our technology isn’t tied to a particular application, and/or content type.

[INTM]: So, a few final thoughts from you both - your feelings on (a) the B&O/Samsung Serenata, and (b) the iPhone!

[DLBY]: As regards the Serenata, it's great! This sort of specialist device, along with the high-end devices and PMPs, is exactly where we think Dolby Mobile can bring something to the table right now. As for the iPhone, it is a great device that sets a new benchmark in many ways. By the way, Apple is a licensee of many Dolby technologies (though not a Dolby Mobile at this instant).

[INTM]: Well thanks very much Max and Mark for your time - I’m looking forward to seeing your technology inside my next handset!

(Footnote: this technology is the real deal - the demo I heard was truly excellent, with great pick-up on both the EQ-ing of the audio, and also the spatialisation. The overall volume was also “louder”, but not in terms of pure noise - rather a much “fuller” sound. As I stated at the begin of this article - these guys are serious, and are bringing an breathtaking pedigree to bear on Mobile - I for one am willing Dolby to suceed, because their technology genuinely drives the progress of Mobile devices!)


Related Articles at IntoMobile:

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