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Destructoid review: Castlevania Judgment


Posted by admin on 08 Dec 2008 / 0 Comment
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Castlevania Judgment screenshot

When I first got word that Konami was working on a Castlevania fighting game for the Wii, I was pretty sure it was going to suck. Then, when I was lucky enough to play the game at E3 08, I was sure it was going to suck. Playing is believing, after all, and playing Castlevania Judgment was about as fun as toothache. The controls were ridiculously imprecise, the graphics were unsightly, and the gameplay consisted of nothing more than pure waggle.

That’s right folks, I said pure waggle. If that doesn’t make you squirm in your seats, I don’t know what will.

So if the game is so bad, then why did I sign up for this review? Well, part of it has to do with the fact that the final build of the game is compatible with the GameCube or Classic Controllers, so it’s got to play better than it did at E3. But more than that, I bought Castlevania Judgment because I love Castlevania, and I know that the current producer of the series, IGA, cares about Castlevania too. I just couldn’t believe that he would permit any game that carries the Castlevania name to completely suck.

Was I right in keeping my faith in IGA above, or does Castlevania Judgment bite the huge one? Hit the jump for the answer.


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source Destructoid

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