Archive for March, 2009

GDC 09: Chatting with Nintendo's Rich Amtower screenshot

Thank goodness for Nintendo’s Rich Amtower and the company’s Treehouse division.

Day two of Game Developers Conference, Dale North arrives from Tokyo in possession of his fancy new lime Nintendo DSi. With the menus in Japanese, it took me ten minutes to figure out how to take a picture. Add another 20 minutes to record my voice and then make myself sound like a parrot.

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GDC 09: A guinea pig with a jet pack? Yup, that's G-Force! screenshot

Covert spy guinea pigs? Sure, why not. A Jerry Bruckheimer film about a team of covert spy guinea pigs? Yes, that’s happening, and it’s called G-Force. Set to hit theaters this July, the film is about a team of specially trained guinea pigs on a mission to cease an evil billionaire whose plans include an unlikely plot to take over the world with weaponized household appliances.

At GDC this week, we had a opportunity to check out the next-gen version of the videogame tie, being developed by Eurocom and published by Disney Interactive. In this third-person action title, players control the team’s leader, Darwin (voiced by Sam Rockwell) as he uses all manner of high-tech gadgets to battle deadly appliances like killer toasters, irons, and more. The game has a slight Ratchet and Clank vibe, with a ton of different weapons and gadgets that can be upgraded by spending collectible microchips which acts as the game’s currency.

We also saw one particular gadget that acted a bit like a sidekick, a household fly called Mooch. With the capability to slow down time and a laser beam that can deactivate door panels, Mooch can gain access to areas previously unreachable to Darwin. He may very well be the most useful housefly in history, with Jeff Goldblum coming in at a close second.

The version of G-Force we were shown will be available for Xbox 360 and PlayStation 3, but it’ll be making the rounds across other platforms as well, including the Nintendo DS and Wii.


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source Destructoid

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GDC 09: New Final Fantasy coming to WiiWare screenshot

Nintendo’s keynote this morning at GDC is bringing exciting new news for Final Fantasy fans. Two new Final Fantasy games were announced for WiiWare, Final Fantasy IV: The After Years and Final Fantasy Crystal Chronicles: My Life As A Darklord. The first title actually continues the story after the classic Final Fantasy IV, and was originally released as a mobile title in Japan. The story focuses on Ceodore, son of Cecil and Rosa, and the press release also promises a host of familiar faces as supporting characters.

Final Fantasy Crystal Chronicles: My Life As A Darklord is the latest installment in the series and places you in the role of the Darklord’s daughter, whose task it is to use traps and other forms of punishment in order to keep heroes away from the tower she lives in. I’m actually more interested in this than I was in My Life As A King, as playing an evil character sometimes appeals to me. Of course, knowing this series, she’ll be evil but just cute enough to make it ok.

Besides these two new titles, it was also announced this day the the Final Fantasy series will finally be coming to the Virtual Console. The first release will be the original 1987 version of the first Final Fantasy, which ought to be released sometime this year. I’m sure you all own a billion copies of it anyway, but I’m looking very forward to future installments in this series (Final Fantasy VI, please!).

That’s about it for now, folks. Check out screens of all the games in our gallery. What do you think?

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Destructoid review: MadWorld screenshot

When I was 19, my two favorite comic books were Sin City and Hellboy, and my three favorite movies were Evil Dead 2: Dead by Dawn, Dolemite (link NSFW), and Escape from New York. Knowing that, just envision how amazed I was last year when I heard that Platinum Games was making a game that looks exactly like Sin City; stars a guy who looks like a perfect cross between Sin City’s Marv, Hellboy’s Hellboy, and Evil Dead’s Ash; and has a story that is nearly exactly like Escape from New York. If, at age 19, I had the power to make any videogame I wanted, that game would have been MadWorld.

It wouldn’t be until I actually played the game that I realized how much Dolemite-style ridiculousness MadWorld has, too, but I’ll get to that later.

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Ah, WiiWare. After a thrilling week with the introduction of BIT. TRIP. BEAT., we’re back to more of the usual Wii fare with Pop’Em Drop’Em SAMEGAME. At least Hudson made this one and not some company like Happyface Games or something of that sort. Fork over your 500 Wii points and you’ll get a puzzle title that has you matching blocks to clear a grid. I’ll wait to get surly on this one until I’ve actually played it.

I’m sure the last thing anyone needs is yet another version of Bomberman, but Nintendo decided to release another one this week. Just to be sure. Bomberman 94′, originally for the TurboGrafx 16, will set you back 700 Wii points this week if you select to buy it and can be played with up to five people. I’ll stick with my Xbox Live version, thanks, but this may be a great buy for those of you who don’t own the 360.

Detana!! TwinBee is by far the winner of the week, which is 700 Wii points and was originally an arcade title before being ported to various consoles. If you like shooters, just go buy it. I promise you that you can’t go wrong with anything from the TwinBee series, as these games are simply a blast to play.

Gonna download anything this week?

One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel

Are you immune to this season’s rampant basketball fever? If so, the Wii Shop Channel invites you and your friends to set up an action-packed tournament of your own with a fresh crop of downloadable games. This week brings an instantly irresistible puzzle game to the ever-expanding WiiWare library, plus a pair of classic TurboGrafx16 import titles for the Virtual Console – one a vintage vertical-scrolling shooter, the other featuring the beloved Bomberman. Draw up your brackets, grab those Wii Remote controllers and shoot for the top spot.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time each Monday. Wii owners with a high-speed World wide web connection can redeem Wii Points to download the games. Wii Points can be bought in the Wii Shop Channel or at retail outlets. This week’s new games are:

WiiWare

Pop’Em Drop’Em SAMEGAME (Hudson Entertainment, 1-4 players, Rated E for Everyone, 500 Wii Points): SAMEGAME is a simple yet engrossing puzzle game where you must clear matching blocks in sets of two or more. Score high by clearing out more blocks at once. If you manage to clear the entire grid, you can keep on playing with a whole new layout. Getting rid of all those blocks is the key to racking up points. Adjust the difficulty level in a one-player game by trying different grid sizes and multiple colors. Up to four players can face off in any one of three multiplayer modes. “Fame Game,” the most straightforward choice, is similar to the one-player version. “Shame Game” turns the tables by forcing players to go for the lowest score. “Blame Game” is a free-for-all as everyone vies for blocks on one huge grid. Select from different block styles, background graphics and music to customize your playing experience.

Virtual Console

Bomberman

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Parappa creator says Wii MotionPlus offers no benefit screenshot

My initial reaction to the introduction of the Wii MotionPlus at last year’s E3 was, well, a bit blunt. I believe my exact words were “And the original Wiimote doesn’t do this because why?” Of course, the staff patted me on the head to calm me down, and I forgot about it, but even when I think about it now, it seems odd — why does the device offer more movement when the Wiimote is all about movement in the first place? Shouldn’t Nintendo have thought of this?

Masaya Matsuura, the creator of the Parappa the Rappa games and the upcoming Major Minor’s Majestic March, was recently interviewed by MTV Multiplayer and the topic came up. Here’s what hehad to state in regards to MotionPlus:

“We tried to adapt “Major Minor” to MotionPlus, but doing so didn’t really make it any more fun than it already was. Maybe MotionPlus titles need to be planned as such from the beginning. The basic structure of “Major Minor” was pretty much determined before MotionPlus arrived, so there wasn’t a massive advantage to adapting it to MotionPlus. And what’s more, the controller would become bigger, so we gave up on the idea.”

I can’t help but wonder if this is an issue many developers will run into when trying to interpret MotionPlus use into their games. After all, who wants a more massive controller? Are you interested in trying MotionPlus out, or feel like you can do just fine without it?

source Destructoid

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NEVES Plus announced for WiiWare screenshot

Somewhere, an overworked brain is crying. The tangram-based Nintendo DS puzzle title, NEVES, will breath new life on WiiWare. Set to hit in the second quarter this year, NEVES Plus looks to be everything you might remember from the DS version, except with a glossy new Egyptian theme and more multiplayer.

In case you missed it the first time around, NEVES is an addictive puzzle title that isn’t snobbish about its challenging gameplay. The objective is to assemble seven geometrical shapes, without overlapping, into a silhouette shown on the screen. Each piece will need to be — in most scenarios — twisted, flipped and rotated in order to perfectly fit inside of the silhouette. It sounds simple, but the ancient Chinese were on to something with tangram. Your brain often locks into an incorrect assumption of the answer. Fiddling with the blocks and finding a new way to approach the puzzle is where the fun can be found.

NEVES Plus has over 500 levels up play and a variety of cooperative modes (Versus, Speed, Lucky Number, of course, Party). If you’re a puzzle gamer, be excited. It’s okay — no one will laugh at you. I promise.

Akinai Games Announces NEVES Plus For Nintendo WiiWareTM

Puzzle Game Returns with New, Improved Features for the Wii

CHICAGO – March 19, 2009

Akinai Games, a publisher of digitally distributed games for next-generation platforms, today announced NEVES Plus, their latest addition to Nintendo’s WiiWare™ game service. NEVES Plus is a deceptively challenging puzzle game that packs over 500 tangram-style puzzles appropriate for gamers of all ages. The game will go live on WiiWare in Q2, 2009.

“NEVES Plus is a great follow-up to the original Nintendo DS™ version, and now we’ve introduced plenty of multiplayer modes that bring the game to the center of family entertainment,” stated Nate Fitt, Marketing Manager at Akinai Games. “With an Egyptian-themed style, new puzzles, and a variety of modes, NEVES Plus promises hours of engaging and addictive gameplay.”

In NEVES Plus, players solve the 500+ different puzzles by moving, rotating, and flipping the seven easy ‘Lucky’ stone pieces into each silhouette puzzle with the Wii Remote™. You can play alone, or invite your friends in on the fun since new players can join in anytime. Whether you work co-operatively or go head-to-head, NEVES Plus will charm you with its tricky silhouette puzzles.

“Puzzle games are a timeless and highly-entertaining genre for everyone,” stated Ken Koyama, Director of Business Development at Akinai Games. “With NEVES Plus, our focus is to capture the simple-yet-riveting appeal of a crossword or Sudoku puzzle, and bring the fun of tangram-style puzzles to a whole new audience.”

Features:
o Five different modes you can play alone or with up to 4 people
o Test your observation skills against friends in the Party Trivia mode
o Over 500 puzzles to provide hours of play
o Simple to use controls for the Wii™ make it accessible and fun for the whole family

About Akinai
A division of YUKE’S Company of America, Akinai Games is a Chicago-based video game publisher for all the major digital distribution platforms, including Nintendo’s WiiWare service, Xbox LIVE, and the PlayStation Network (PSN). Formed in January 2009 with a focus towards embracing and advancing the digital age of entertainment, Akinai Games’ mission is to create fun and innovative digitally downloadable games for various videogame consoles, mobile phones, and other on the web platforms. The company’s first title Evasive Space is now available for download on Nintendo’s WiiWare service. To learn more about Akinai Games, please visit www.akinaigames.com. For more information on YUKE’S Company of America, please visit: http://www.yukes.us.

source Destructoid

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Ground control to Wii fans: Space Camp shipping in June screenshot

Activision’s Nintendo DS and Wii title, Space Camp, is hitting retail in June. Much to my dismay, I’ve learned that Space Camp isn’t the videogame spiritual successor to Space Jam. It does not have Michael Jordan, Marvin the Martian, Bill Murray, or the sport basketball. But it does have an astronaut of sorts — and I’m about two percent sure the Grammy Award winning film had that.

So, okay, Space Camp is about some crazy dude who wants to be an astronaut. He’s managed to get himself to the moon and your goal is to get him back by completing a variety of tasks such as “scientific experimentation,” killing aliens, shooting rocks, pooping in low gravity, and “controlling spacecraft.”

A party mode and cooperative multiplayer are, naturally, confirmed so get your waggle wrists loose in advance. Hit the break for the press release and check out the gallery for some screenshots. The game looks thrilling.

ACTIVISION PUBLISHING’S SPACE CAMP

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MotoGP '08 for the Wii is coming soon screenshot

Capcom just announced that MotoGP ’08 for the Wii ships next Tuesday, March 24. According to the little blurb we received with the release information, you can look forward to controlling the motorcycles in the game with the Wii remote — just like ExciteTrucks, except without trucks and the make-believe physics.

Way back in the day, I’m guessing around 2002, I played the hell out of MotoGP because a demo of the game came packaged with the first Xbox Live Starter Kit. Whenever I started losing a race (never took long) I would turn my bike around and begin driving backwards on the track. The collisions with the winning racers were awesome to behold, but the best part was hearing the racers’ screams of fury because I just tossed their chance of placing well.

I guess, in a small way, I shaped the landscape of grieving on Xbox Live. Thanks, MotoGP. I’ll never forget you.

Anyway, in addition to crazy controls, you can look forward to all the staples of MotoGP including a variety of bike classes to select from, a deep campaign mode, and tarmac based on real tarmac. (Indianapolis was added this year. Go Indiana!)

source Destructoid

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Destructoid review: Gradius Rebirth screenshot

Just like with 2D fighting games, there are basically two types of shmup fans: those who love them primarily for the fun of developing the skills required to play them with any modicum of success, and those that are still attached to the genre for reasons of nostalgia. For those in the first category, games like Ikaruga and Radiant Silvergun are often referred to as the pinnacle of gameplay excellence, while those in the later camp will often cite R-Type Final or Gradius V as their favorite shmups of all time.

I fall into the second category. Honestly, I’ve never played a shmup that I didn’t like, but my favorites are definitely the games that predate the “bullet hell” paradigm that has pretty much dominated the genre for the past ten years. No, my love of shmups is definitely more tied to rose-tinted memories of “the good old days,” hence my complete adoration of Bionic Commando Rearmed, Mega Man 9, and Contra 4.

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