Archive for November 2nd, 2009

Nintendo's revenue and profits plummet screenshot

Nintendo’s not had a brilliant six months, revealing this day that, during the period which ended on September 30, both revenue and profit are down by a significant amount. According to the figures, Nintendo suffered a 35% drop in revenue and a 59% drop in profit. Perhaps it has something to do with the fact that everyone and their grandmother already has a Wii by now.

Revenue was cut from 836.88 billion last year to 548.06 billion yen this year, while profit was down from 252.18 billion yen to 104.36 billion yen. Alongside these numbers, Nintendo’s sales forecast has also diminished, with Nintendo anticipating to sell 20 million Wiis instead of 26 million, and 180 million games instead of 220 million. Similarly, Nintendo no longer expects to shift 180 million DS software, now estimating 150 million.

Really makes the announcement of the DSi LL a tiny more clear, doesn’t it?

source Destructoid

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Review: JU-ON: The Grudge screenshot

It’s almost Halloween, and if you’re anything like me, you’re going to try to make the most of it. Playing survival horror games can be one way of doing that, but the way the genre has evolved (or devolved, depending on how you look at it), you might not be able to find many scares in recent survival horror releases. Resident Evil 5 is notoriously un-scary, Silent Hill: Homecoming is considered too action-oriented for many series die-hards, and as good as Dead Space: Extraction is, it’s definitely more of a shooter than anything else.

What happened to the days of true survival horror games — games where you remain defenseless most of the time, where your only recourse is running, hiding, and praying for escape? Oh, hey Silent Hill: Shattered Memories. Didn’t see you there. You can’t blame me for skimming over you, what with the delay until next year and all.

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