It’s been thirteen years since one of the most celebrated console shooters, GoldenEye 007, was released on the Nintendo 64. Since then, we have had a sub-par, sort-of sequel in GoldenEye: Rogue Agent and people arguing about whether the original’s gameplay still holds up or if it even deserves the status it has gained. Now, developer Eurocom has stepped up to attempt a re-imagining of both the plot of the film and the 1997 game.
Will it get people all shaken and stirred?
There’s a serious sense of deja vu about GoldenEye 2010, despite Eurocom saying that it couldn’t simply remake Rare’s original for legal reasons. The level that we were shown was the Jungle level which, just like it’s 1997 counterpart, sits around 75% of the way through the game (and apparently features a battle with Xenia Onatopp, although we didn’t get to see that) and sees Bond being shot down by a heat-seeking rocket and crashing into the dense green jungle below.

The whole section is designed to be played in a stealthy manner with your using takedowns and gadgets to work your way through the level. Approaching an unaware enemy from behind will give you an on-screen prompt to press a button and execute a choke out or neck snap. It is nothing new but works perfectly well and is something more




