de Blob 2 sounds extraordinary

Bit.Trip FLUX release date and artist's statement screenshot

Bit.Trip FLUX, the grand finale of the Bit.Trip series, is almost here. As a huge fan of these games, I’m sad to see them come to an end. That stated, I can’t wait for FLUX to come out. Though the game marks the end of one of my favorite game franchises of all time, it also marks the beginning of an era in my life where I can play Bit.Trip BEAT, CORE, VOID, RUNNER, FATE, and FLUX back to back whenever I want. It shall be glorious.

Bellow is an artist statement from series co-creator Alex Neuse, where he says “BIT.TRIP FLUX is meant to be played and finished in one sitting.” Now, I see where he’s coming from, as FLUX is a lot less punishing than the other games in the series, but I still doubt most mortals will be able to beat it in one sitting (unless that sitting lasts more than six hours).

I guess we’ll see for ourselves when the game releases on February 28th (February 25th in Europe).

Dear people of importance and fellow BIT.TRIPPERS,

As I sit and think about the release of BIT.TRIP FLUX on February 25th in Europe and on February 28th in the US, I reflect back on CommanderVideo’s journey.
So, I offer you this unsolicited contemplation on FLUX, which you’re free to post in its entirety, in bits and pieces, or not at all.

de Blob 2 sounds amazing

Bit.Trip FLUX release date and artist's statement screenshot

Bit.Trip FLUX, the grand finale of the Bit.Trip series, is almost here. As a large fan of these games, I’m sad to see them come to an end. That said, I can’t wait for FLUX to come out. Though the game marks the end of one of my favorite game franchises of all time, it also marks the beginning of an era in my life where I have the ability to play Bit.Trip BEAT, CORE, VOID, RUNNER, FATE, and FLUX back to back whenever I want. It shall be glorious.

Bellow is an artist statement from series co-creator Alex Neuse, where he states “BIT.TRIP FLUX is meant to be played and finished in one sitting.” Now, I see where he’s coming from, as FLUX is a lot less punishing than the other games in the series, but I still doubt most mortals will be able to beat it in one sitting (unless that sitting lasts more than six hours).

I guess we’ll see for ourselves when the game releases on February 28th (February 25th in Europe).

Dear people of importance and fellow BIT.TRIPPERS,

As I sit and consider the release of BIT.TRIP FLUX on February 25th in Europe and on February 28th in the US, I reflect back on CommanderVideo’s journey.
So, I offer you this unsolicited contemplation on FLUX, which you are free to post in its entirety, in bits and pieces, or not at all.

de Blob 2 sounds astonishing

de Blob 2 sounds amazing screenshot

I’d argue that an effective score is important to just about every videogame, though I know some people would disagree with me on that. There are some people out there that don’t think that videogames, movies, or Television shows should have music, because “real life doesn’t have music”. Thank God most of those people don’t actually make videogames, movies, or Television shows.

Still, I don’t think that anyone would deny that games like Katamari Damacy, Super Mario Bros., Mega Man, Jet Grind Radio, and Bit.Trip BEAT wouldn’t be the same without their evokative and memorable soundtracks. Just try playing any of those games with the sound off and see how much the impact of the experience diminishes.

de Blob 2 is another game where the soundtrack is essential.

The game’s music changes in real time, as it signals to the player what they’re doing, why they’re doing it, and how good of a job their doing. Thank God that the game’s music is so infinitely listenable. It would be tough to play a game like this with bad music. Thankfully, it sounds like the music for the sequel will be just as catchy, with an even greater variety of styles. The team at BlueTongue Studio in Australia is working on pressing a vinyl release of the soundtrack, as well as other forms of distribution.

Some retailers sold the first de Blob with a CD of the soundtrack packed in. The game sold nearly a million duplicates. I think that BlueTongue and THQ would do well to do the same with de Blob 2. Maybe they could go for two million this time.

source Destructoid

PSA: Your Netflix Wii disc won’t work after February 16

PSA: Your Netflix Wii disc won't work after February 16 screenshot

Just a heads up to everyone who uses that dusty old physical DVD to stream Netflix moves to your television via your Wii: it’s not going to work for much longer.

According to an email sent out to Netflix members, the Wii disc will cease to function on February 16. That’s it. You’re done. It’s a coaster. A small back scratcher. Throw it out.

Of course, you can download the Netflix streaming software from the Wii Shop Channel if you haven’t already. And if you haven’t already, then I must ask: have you been living in a cave? Get on that!

Netflix streaming Wii disc will not work after Feb. 16th [GoNintendo]

source Destructoid

WWE All-Stars keeps it ‘classy’

WWE All-Stars keeps it 'classy' screenshot

With longtime Midway designer Sal Divita on board producing THQ’s WWE All-Stars, you know the game’s going to have that classic arcade flair.

But remember, Divita also played a role in bringing Mortal Kombat to life (the guy played Nightwolf, among others). So WWE All-Stars is as much an over-the-top fighting game as it is a homage to the legendary brawlers of sports entertainment past and present.

In this latest, THQ focuses on that fighting, and what sets the game’s competitors and their character classes apart. From the quick and agile Acrobat to the slow but powerful Big Man, or the technical Grappler to the

Live Show: Chill Bros play Kirby’s Epic Yarn

Live Show: Chill Bros play Kirby's Epic Yarn screenshot

Due to yesterdays success of playing Kirby while discussing wrestling and porn stars, we have decided to finish up and smang it for another day. Apparently you sick and distubbed individuals could not get enough of Kirby and his friend King Fluffer in the contraversal Nintendo Wii game, Kirby’s Epic Yarn.

Hang out with Destructoid Chill Bros on Justin.tv/Destructoid every weekday at 4PM Pacific and 12PM Pacific on weekends. Check out Venom, Carnage, and Pico’s wild videos that happen live everyday from the Destructoid headquarters in San Francisco, CA. Do you want a chance to win a Nintendo 3DS? Just follow us here and we will be giving away a Nintendo 3DS in March, along with many other prizes daily.


Watch live video from Destructoid on Justin.tv

source Destructoid

Bit.Trip FLUX release date and artist’s statement

Bit.Trip FLUX release date and artist's statement screenshot

Bit.Trip FLUX, the grand finale of the Bit.Trip series, is nearly here. As a massive fan of these games, I’m sad to see them come to an end. That stated, I can’t wait for FLUX to come out. Though the game marks the end of one of my favorite game franchises of all time, it also marks the beginning of an era in my life where I can play Bit.Trip BEAT, CORE, VOID, RUNNER, FATE, and FLUX back to back whenever I want. It shall be glorious.

Bellow is an artist statement from series co-creator Alex Neuse, where he says “BIT.TRIP FLUX is meant to be played and finished in one sitting.” Now, I see where he’s coming from, as FLUX is a lot less punishing than the other games in the series, but I still doubt most mortals will be able to beat it in one sitting (unless that sitting lasts more than six hours).

I guess we’ll see for ourselves when the game releases on February 28th (February 25th in Europe).

Dear people of importance and fellow BIT.TRIPPERS,

As I sit and think about the release of BIT.TRIP FLUX on February 25th in Europe and on February 28th in the US, I reflect back on CommanderVideo’s journey.
So, I offer you this unsolicited contemplation on FLUX, which you are free to post in its entirety, in bits and pieces, or not at all.

Nintendo ships the last of the Retro Mario Collection

Nintendo ships the last of the Retro Mario Collection screenshot

Going, going, almost gone. I hope you got a copy of the limited edition Super Mario All-Stars. The 25th anniversary Mario game collection for Wii came out in December, and it’s been relatively hard to find since then. Nintendo now sends word that the last of the limited edition run is now shipping, and that the last of the shipments will hit retailers on March 13.

If you somehow missed it, the games included in this Super Mario All-Stars collection are Super Mario Bros, Super Mario Bros: The Lost Levels, Super Mario Bros 2 and Super Mario Bros 3. All are playable with a sideways Wii Remote, a Classic Controller or a good ol’ GameCube controller. Also included in the box is a 32-page Super Mario History booklet and a soundtrack CD. Not bad for $30. That’s probably why you could never find this game.

If you want this for your collection, start looking now.

source Destructoid

de Blob 2 sounds breathtaking

de Blob 2 sounds amazing screenshot

I’d argue that an effective score is important to just about every videogame, though I know some people would disagree with me on that. There are some people out there that don’t think that videogames, movies, or Television shows should have music, because “real life doesn’t have music”. Thank God most of those people don’t actually make videogames, movies, or Television shows.

Still, I don’t think that anyone would deny that games like Katamari Damacy, Super Mario Bros., Mega Man, Jet Grind Radio, and Bit.Trip BEAT would not be the same without their evokative and memorable soundtracks. Just try playing any of those games with the sound off and see how much the impact of the experience diminishes.

de Blob 2 is another game where the soundtrack is essential.

The game’s music changes in real time, as it signals to the player what they’re doing, why they’re doing it, and how good of a job their doing. Thank God that the game’s music is so infinitely listenable. It would be tough to play a game like this with bad music. Thankfully, it sounds like the music for the sequel will be just as catchy, with an even greater variety of styles. The team at BlueTongue Studio in Australia is working on pressing a vinyl release of the soundtrack, as well as other forms of distribution.

Some retailers sold the first de Blob with a CD of the soundtrack packed in. The game sold almost a million duplicates. I think that BlueTongue and THQ would do well to do the same with de Blob 2. Maybe they could go for two million this time.

source Destructoid

First details on High Moon’s Transformers: DotM game

First details on High Moon's Transformers: DotM game screenshot

The sequel to the commercially and critically well-received Transformers: War for Cybertron is still under way. Prior to that, though, there will be another licensed game; it shares the name of its movie counterpart: Transformers: Dark of the Moon.

IGN has the scoop, revealing that High Moon Studios is on board for development again. This title will act as a prologue to the film, and thankfully, they’re retaining much of what you loved from War for Cybertron. The controls and gameplay will be “similar,” and online multiplayer naturally isn’t going anywhere.

It’s been almost long enough since the name of the film was announced that the ridiculousness of it has worn off. Almost. Maybe by the time this game is out, I’ll finally get over it. For the time being, here’s an obligatory countdown.

Transformers: Dark of the Moon Game Details Unveiled [IGN]

source Destructoid