My hands-on time with Modern Warfare 3′s multiplayer was way too short for me to form a deep preview at this time, but I thought you all should know for now that IT’S REALLY FREAKING GOOD. Visually, the graphics are just so sharp, crisp, and clean now. There’s actually a lot more detail than previous games, especially in the environment. Don’t get me wrong — it’s not a huge leap, but definitely
It’s time to re-experience Commander Video’s profound musical journey in the upcoming Bit.Trip COMPLETE. Scheduled to be released for Wii on September 13, this disc will contain all six episodes of the Bit.Trip series, plus all new challenges and a bonus soundtrack disc. Jonathan Holmes is floating in ecstasy, anxious to gently brush against this most blessed artifact, and I’d like to think that some of his enthusiasm has rubbed off on the rest of you.
Above is that last trailer before the game hits stores. Watch it, absorb it, become one with it. And do remember that a similar package will be heading towards the 3DS on the same day in the form of Bit.Trip SAGA.
My hands-on time with Modern Warfare 3′s multiplayer was way too short for me to form a deep preview at this time, but I thought you all should know for now that IT’S REALLY FREAKING GOOD. Visually, the graphics are just so sharp, crisp, and clean now. There’s actually a lot more detail than previous games, especially in the environment. Don’t get me wrong — it’s not a big leap, but definitely
This list for all the weapons and perks in Modern Warfare 3 is comprised of everything I saw last night at Call of Duty XP. There’s always the chance that these items can be removed — or new ones introduced — before the game launches this November. But for now, here’s the breakdown of what I got a glance of.
New for each weapon is that you’ll be given a proficiency option on top of your attachment options. I didn’t have all the time in the world to write exactly which proficiency and attachments will be available for each weapon type, but know that most of them are seen in multiple weapon categories.
Sub Machine Guns:
Light Machine Guns:
To be honest, I wasn’t anticipating much of a change in Modern Warfare 3 from Modern Warfare 2 going into Call of Duty XP. Needless to state, Infinity Ward and Sledgehammer Games blew my mind after all the bombshell changes going into Modern Warfare 3. The biggest change being the new Killstreak system.
Strike Packages, as they are now called, will come in three flavors and are designed for three type of core play styles. Assault is what you remember Killstreaks to be, Support is designed to help aid your team, and Specialist is each Perk you can get. Seriously.
First, here’s the list of all the rewards you get for the three Strike Packages:
So as you can see, Assault is pretty traditional. Note the lack of a Nuke option. One thing Infinity Ward gathered from the fan feedback is that stuff like the Nuke is game breaking. So that’s where all the balancing comes in. No nuke, no shotty as a secondary weapon anymore, no Commando perk, no Last Stand (except in a Death Streak) and so on.
Then there’s support, where you’re obviously meant to help your teammates more than anything else. You have more of an incentive to help your team now anyway as you get points for assisting your teammates, getting objectives, and more. You’re getting rewarded for helping your team and ideal of all, your streak doesn’t reset after getting killed with the Support Strike Package.
Now here’s where you’re about to go “holy shit!” (I know I did.) The Specialist Strike Package is EVERY perk (and at Pro status) you can get. So on top of the three perks you go into a match with, you can slowly gain more perks with each kill (sort of like Sharpshooter from Black Ops.) Once you die, the perk streak resets and you have to gain everything again. Imagine how much of a BEAST you can be if you master this! Of course, there’s a drawback as you can’t call in any
One of the new reveals at Call of Duty: XP is the new “Kill Confirmed” mode. This game type plays out like a regular team deathmatch except now when a player is killed, they drop dog tags. Players then need to collect the dog tag over a player’s corpse in order to score a point. If a teammate is downed, the ally team member can collect the dog tag from their teammate and deny the enemy team the score.
It’s a pretty fun game mode from the few matches I played. It’s a nice cross between deathmatch and capture the flag. I also like how it’s designed to keep the players moving. You can’t just hide and kill here.
Flipping automobiles, police vehicle sirens blaring, blockades being destroyed, epic background music and one-liners. There’s also some cutscenes peppered in there for good measure. Yup, everything is here for a successful launch trailer. Personally, seeing this game in action has me all nostalgic and remembering the good times I had with the first two titles back in the day. That’s probably because San Francisco is a return to the formula those two games had, which can mean only good things in my book.
If you’re somewhere in Europe, you can get your hands on Driver: San Francisco right now while the rest of us have to wait until next week. It was faced with a bit of controversy and delays this past summer, but I’m glad we’re finally going to be able to check out Driver: San Francisco. Is anyone planning to pick it up next week?
On September 15, Square Enix will release a special, Japan-only Wii collection of the first three Dragon Quest games to celebrate the 25th anniversary of the series. The set compiles both the original NES versions and the SNES remakes, which boast improved graphics and sound. There’s also a special 130-page reprint of a book of articles from manga authors about their fond memories of the series, as well as a special commemorative 25th anniversary gold medal, complete with its own brown pouch.
On the disc itself are special anime introductions for the three games, handled by Kamikaze Douga, the animation studio behind the intros of Dragon Quest IX: Sentinels of the Starry Skies on the DS and the Japan-exclusive Dragon Quest: Monster Battle Road Victory on the Wii. There’s also a new “archives” mode, allowing you to view planning and development documents, plus other previously unseen and important material from the series. Finally, there’s a special video for the upcoming Dragon Quest X for fans to salivate over.
It seems that Square Enix are following in the footsteps of Nintendo’s ridiculously successful but limited Super Mario All-Stars: 25th Anniversary Limited Edition, hoping to replicate the mass raping of everybody’s sense of nostalgia. The question is… can it? (Yes, it can!)
Dragon Quest 25th Anniversary Collection Details [Square Enix] [Japanese]